Wraps OpenGL sampler objects.
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#include <globjects/include/globjects/Sampler.h>
§ Sampler() [1/2]
globjects::Sampler::Sampler |
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§ Sampler() [2/2]
globjects::Sampler::Sampler |
( |
IDResource * |
resource | ) |
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protected |
§ ~Sampler()
virtual globjects::Sampler::~Sampler |
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protectedvirtual |
§ fromId()
static Sampler* globjects::Sampler::fromId |
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gl::GLuint |
id | ) |
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static |
§ accept()
virtual void globjects::Sampler::accept |
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ObjectVisitor & |
visitor | ) |
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overridevirtual |
§ bind()
void globjects::Sampler::bind |
( |
gl::GLuint |
unit | ) |
const |
§ unbind()
static void globjects::Sampler::unbind |
( |
gl::GLuint |
unit | ) |
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static |
§ setParameter() [1/3]
void globjects::Sampler::setParameter |
( |
gl::GLenum |
name, |
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gl::GLenum |
value |
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) |
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§ setParameter() [2/3]
void globjects::Sampler::setParameter |
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gl::GLenum |
name, |
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gl::GLint |
value |
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) |
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§ setParameter() [3/3]
void globjects::Sampler::setParameter |
( |
gl::GLenum |
name, |
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gl::GLfloat |
value |
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) |
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§ getParameteri()
gl::GLint globjects::Sampler::getParameteri |
( |
gl::GLenum |
pname | ) |
const |
§ getParameterf()
gl::GLfloat globjects::Sampler::getParameterf |
( |
gl::GLenum |
pname | ) |
const |
§ objectType()
virtual gl::GLenum globjects::Sampler::objectType |
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| ) |
const |
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overridevirtual |
The documentation for this class was generated from the following file: