#include "osl/state/numEffectState.h"
Go to the source code of this file.
Namespaces | |
namespace | osl |
| |
namespace | osl::mobility |
Functions | |
template<Player P, bool All, bool Safe> | |
void | osl::mobility::countMobilityBoth (const NumEffectState &state, Square pos, Offset o, int &countAll, int &countSafe) |
P : 駒pの持ち主 All : countAllを求めるかどうか? Safe : countAllを求めるかどうか? countAll : 利きに関係なく動けるマス countSafe : 相手の利きがない動けるマス 両方を求める | |
void | osl::mobility::countMobilityBoth (Player P, const NumEffectState &state, Square pos, Offset o, int &countAll, int &countSafe) |
int | osl::mobility::countMobilityAll (Player pl, const NumEffectState &state, Square pos, Offset o) |
利きに関係なく動けるマスの数 | |
int | osl::mobility::countMobilitySafe (Player pl, const NumEffectState &state, Square pos, Offset o) |
相手の利きがない動けるマスを求める |