File List
Here is a list of all files with brief descriptions:
addEffect8.cc [code]
addEffect8.h [code]
addEffect8.tcc [code]
addEffect8Defense.h [code]
addEffect8Table.cc [code]
addEffect8Table.h [code]
addEffect_.h [code]
addEffect_.tcc [code]
addEffectTable.h [code]
addEffectWithEffect.cc [code]
addEffectWithEffect.h [code]
addEffectWithEffect.tcc [code]
additionalEffect.cc [code]
additionalEffect.h [code]
additionalLance.cc [code]
additionalLance.h [code]
additionalOrShadow.h [code]
align16New.cc [code]
align16New.h [code]
all-states.cc [code]
all-states2.cc [code]
allMoves.cc [code]
allMoves.h [code]
allMoves.tcc [code]
alphaBeta2.cc [code]
alphaBeta2.h [code]
alphaBeta2Parallel.cc [code]
alphaBeta2Parallel.h [code]
alphaBeta3.cc [code]
alphaBeta3.h [code]
alphaBetaPlayer.cc [code]
alphaBetaPlayer.h [code]
alwaysMove.h [code]
analysesResult.cc [code]
analysesResult.h [code]
analyzer.cc [code]
analyzer.h [code]
annotate.cc [code]
atomicCounter.h [code]
attackDefenceAroundKing.h [code]
attackDefense.cc [code]
attackDefense.h [code]
attackKing.cc [code]
attackKing.h [code]
attackToPinned.cc [code]
attackToPinned.h [code]
attackToPinned.tcc [code]
average.h [code]
bad-moves.cc [code]
base64.cc [code]
base64.h [code]
betterToPromote.h [code]
bigramAttack.cc [code]
bigramAttack.h [code]
bigramGroup.cc [code]
bigramGroup.h [code]
bigramKillerMove.cc [code]
bigramKillerMove.h [code]
binaryIO.cc [code]
binaryIO.h [code]
bishopMobility.h [code]
bitOp.h [code]
bitXmask.cc [code]
bitXmask.h [code]
blockLongEffect.cc [code]
blockLongEffect.h [code]
boardBitEffect.h [code]
boardBitMask.cc [code]
boardBitMask.h [code]
boardKey.cc [code]
boardKey.h [code]
boardKey.tcc [code]
boardKey128.cc [code]
boardKey128.h [code]
boardMask.cc [code]
boardMask.h [code]
boardTable.cc [code]
boardTable.h [code]
bookInMemory.cc [code]
bookInMemory.h [code]
bookPlayer.cc [code]
bookPlayer.h [code]
bradleyTerry.cc [code]
bradleyTerry.h [code]
breakThreatmate.cc [code]
breakThreatmate.h [code]
canAttackInNMoves.cc [code]
canAttackInNMoves.h [code]
canAttackInThreeMovesTable.h [code]
capture.cc [code]
capture.h [code]
capture_.cc [code]
capture_.h [code]
capture_.tcc [code]
captureEffectToAroundKing8.h [code]
captureEstimation.h [code]
captureFrom.h [code]
captureGroup.cc [code]
captureGroup.h [code]
captureSort.h [code]
carray.h [code]
carray2d.h [code]
carray3d.h [code]
categoryMoveVector.cc [code]
categoryMoveVector.h [code]
centering3x3.cc [code]
centering3x3.h [code]
centering5x3.cc [code]
centering5x3.h [code]
characterEncodingConvertWin32.cc [code]
characterEncodingConvertWin32.h [code]
cheapPtype.h [code]
check-ki2.cc [code]
check-kisen.cc [code]
check_.cc [code]
check_.h [code]
checkDuplicate.cc [code]
checkDuplicate.h [code]
checkmate-kisen.cc [code]
checkmate.cc [code]
checkmate.h [code]
checkmateGroup.h [code]
checkmateIfCapture.cc [code]
checkmateIfCapture.h [code]
checkMovePerf.cc [code]
checkMoveVector.h [code]
classifier.cc [code]
classifier.h [code]
classifierTraits.h [code]
compactBoard.cc [code]
compactBoard.h [code]
compare-book.cc [code]
computerPlayer.cc [code]
computerPlayer.h [code]
eval/concept.h [code]
move_action/concept.h [code]
config.h [code]
construct.h [code]
misc/convert.cc [code]
opening/convert.cc [code]
copy_if.h [code]
count-win-loss.cc [code]
count.h [code]
countEffect2.cc [code]
countEffect2.h [code]
countMobility.h [code]
csa-to-kifu.cc [code]
csa-to-kisen.cc [code]
csa.cc [code]
csa.h [code]
csaClient.cc [code]
csaClient.h [code]
csaIOError.h [code]
csaLogger.cc [code]
csaLogger.h [code]
csaRecord.cc [code]
csaRecord.h [code]
csaStopwatch.h [code]
csaString.cc [code]
csaString.h [code]
csaTime.cc [code]
csaTime.h [code]
cstdint.h [code]
ctime.cc [code]
ctime.h [code]
cuiClient.cc [code]
cuiClient.h [code]
defenseKing.cc [code]
defenseKing.h [code]
dfpn.cc [code]
dfpn.h [code]
dfpnParallel.cc [code]
dfpnParallel.h [code]
dfpnRecord.h [code]
dfpnstat.cc [code]
directCheck.h [code]
direction.cc [code]
direction.h [code]
directionTraits.h [code]
disproofPieces.h [code]
dominanceCheck.h [code]
dotWriter.cc [code]
dotWriter.h [code]
drop.cc [code]
drop.h [code]
drop.tcc [code]
dropAroundKing8.cc [code]
dropAroundKing8.h [code]
dualDfpn.cc [code]
dualDfpn.h [code]
dualThreatmateState.cc [code]
dualThreatmateState.h [code]
effect5x3.cc [code]
effect5x3.h [code]
effect5x3d.cc [code]
effect5x3d.h [code]
effect5x3Table.cc [code]
effect5x3Table.h [code]
effectContent.h [code]
effectedNumTable.cc [code]
effectedNumTable.h [code]
effectUtil.cc [code]
effectUtil.h [code]
effectUtil.tcc [code]
enterKing.cc [code]
enterKing.h [code]
escape.cc [code]
feature/escape.h [code]
group/escape.h [code]
escape_.cc [code]
escape_.h [code]
escape_.tcc [code]
escapeFilter.h [code]
evalCompareLarger.h [code]
evalStagePair.h [code]
evalTraits.h [code]
annotate/facade.cc [code]
c/facade.cc [code]
annotate/facade.h [code]
c/facade.h [code]
move_probability/feature.cc [code]
rating/feature.cc [code]
move_probability/feature.h [code]
rating/feature.h [code]
move_probability/featureSet.cc [code]
rating/featureSet.cc [code]
move_probability/featureSet.h [code]
rating/featureSet.h [code]
filePath.cc [code]
filePath.h [code]
find-almost-entering.cc [code]
find-losing-moves.cc [code]
find-states.cc [code]
find-uplevel-king.cc [code]
first-search-eval.cc [code]
firstMoveThreatmate.h [code]
fixed-checkmate.cc [code]
fixed-checkmate2.cc [code]
fixedCapacityVector.h [code]
fixedDepthSearcher.cc [code]
fixedDepthSearcher.h [code]
fixedDepthSearcher.tcc [code]
fixedDepthSearcher2.cc [code]
fixedDepthSearcher2.h [code]
fixedDepthSearcher2.tcc [code]
fixedDepthSearchPerf.cc [code]
fixedEval.h [code]
gameManager.cc [code]
gameManager.h [code]
gameState.cc [code]
gameState.h [code]
generalSimpleHashTable.h [code]
generalSimpleHashTable.tcc [code]
gnuShogiClient.cc [code]
gnuShogiClient.h [code]
group.cc [code]
group.h [code]
handicap.h [code]
hash-dump.cc [code]
hash.h [code]
hash_map.h [code]
hash_set.h [code]
hashCollision.h [code]
hashKey.cc [code]
hashKey.h [code]
hashKeyMix.h [code]
hashKeyStack.cc [code]
hashKeyStack.h [code]
hashRandom.cc [code]
hashRandom.h [code]
hashRandomPair.cc [code]
hashRandomPair.h [code]
hashRejections.cc [code]
hashRejections.h [code]
histogram.cc [code]
histogram.h [code]
historyState.cc [code]
historyState.h [code]
historyTable.cc [code]
historyTable.h [code]
historyToTable.cc [code]
historyToTable.h [code]
htmlPerformanceLog.cc [code]
htmlPerformanceLog.h [code]
iconvConvert.cc [code]
iconvConvert.h [code]
immediateCheckmate.cc [code]
immediateCheckmate.h [code]
immediateCheckmate.tcc [code]
immediateCheckmateTable.cc [code]
immediateCheckmateTable.h [code]
isCheckPerf.cc [code]
kakinoki-to-csa.cc [code]
kakinoki.cc [code]
kakinoki.h [code]
kanjiCode.h [code]
kanjiMove.cc [code]
kanjiMove.h [code]
kanjiPrint.cc [code]
kanjiPrint.h [code]
karanari.h [code]
kfendPredictor.cc [code]
kfendPredictor.h [code]
ki2.cc [code]
ki2.h [code]
ki2IOError.h [code]
kifu-to-myshogi.cc [code]
killerMoveTable.cc [code]
killerMoveTable.h [code]
eval/ml/king8.cc [code]
rating/feature/king8.cc [code]
eval/ml/king8.h [code]
rating/feature/king8.h [code]
king8Group.cc [code]
king8Group.h [code]
king8Info.cc [code]
king8Info.h [code]
kingMobility.h [code]
kingOpenMove.cc [code]
kingOpenMove.h [code]
kingPieceTable.cc [code]
kingPieceTable.h [code]
kingPieceValues.h [code]
kingTable.cc [code]
kingTable.h [code]
kingWalk.h [code]
kisen-to-csa.cc [code]
kisen.cc [code]
kisen.h [code]
lanceMobility.h [code]
last-position.cc [code]
learn-piece.cc [code]
legal_moves.cc [code]
legalMoves.cc [code]
legalMoves.h [code]
liberty8.cc [code]
liberty8.h [code]
liberty8Table.cc [code]
liberty8Table.h [code]
libertyEstimator.h [code]
lightMutex.h [code]
limitToCheckCount.cc [code]
limitToCheckCount.h [code]
logWriter.cc [code]
logWriter.h [code]
loki.h [code]
lRUMoves.h [code]
majorPiece.cc [code]
majorPiece.h [code]
make-problems.cc [code]
mask.cc [code]
mask.h [code]
math.h [code]
midgame.h [code]
milliSeconds.cc [code]
milliSeconds.h [code]
miniBoard.cc [code]
miniBoard.h [code]
miniBoardChar50.cc [code]
miniBoardChar50.h [code]
minorPiece.cc [code]
minorPiece.h [code]
minorPieceBonus.h [code]
mlPredictor.cc [code]
mlPredictor.h [code]
mobility.cc [code]
mobility.h [code]
mobilityTable.cc [code]
eval/mobilityTable.h [code]
mobility/mobilityTable.h [code]
move.cc [code]
move.h [code]
moveAdaptor.h [code]
moveGenerator.cc [code]
moveGenerator.h [code]
moveInfo.cc [code]
moveInfo.h [code]
moveLogProb.cc [code]
moveLogProb.h [code]
moveLogProbVector.cc [code]
moveLogProbVector.h [code]
moveSignature.cc [code]
moveSignature.h [code]
moveSorter.h [code]
moveStack.cc [code]
moveStack.h [code]
moveStackRejections.cc [code]
moveStackRejections.h [code]
moveVector.cc [code]
moveVector.h [code]
moveWithComment.cc [code]
moveWithComment.h [code]
multimap.h [code]
myshogi.cc [code]
myshogi.h [code]
ncores.cc [code]
ncores.h [code]
nearMask.cc [code]
nearMask.h [code]
neighboring25Direct.cc [code]
neighboring25Direct.h [code]
neighboring8.h [code]
neighboring8Direct.cc [code]
neighboring8Direct.h [code]
neighboring8Effect.cc [code]
neighboring8Effect.h [code]
newProgress.cc [code]
newProgress.h [code]
noAddEffectFilter.h [code]
noEffectFilter.h [code]
nonBlockDelete.cc [code]
nonBlockDelete.h [code]
notKingOpenFilter.h [code]
ntesukiExceptions.h [code]
ntesukiMove.cc [code]
ntesukiMove.h [code]
ntesukiMove.tcc [code]
ntesukiMoveGenerator.cc [code]
ntesukiMoveGenerator.h [code]
ntesukiMoveGeneratorAttack.cc [code]
ntesukiMoveGeneratorDefense.cc [code]
ntesukiMoveList.cc [code]
ntesukiMoveList.h [code]
ntesukiRecord.cc [code]
ntesukiRecord.h [code]
ntesukiRecord.tcc [code]
ntesukiResult.cc [code]
ntesukiResult.h [code]
ntesukiSearcher.cc [code]
ntesukiSearcher.h [code]
ntesukiSearcher.tcc [code]
ntesukiSimulationSearcher.cc [code]
ntesukiSimulationSearcher.h [code]
ntesukiSimulationSearcherDisproof.tcc [code]
ntesukiSimulationSearcherProof.tcc [code]
ntesukiTable.cc [code]
ntesukiTable.h [code]
ntesukiTable.tcc [code]
numBitmapEffect.cc [code]
numBitmapEffect.h [code]
numEffectState.cc [code]
numEffectState.h [code]
numEffectState.tcc [code]
numSimpleEffect.cc [code]
numSimpleEffect.h [code]
numSimpleEffect.tcc [code]
offset.cc [code]
offset.h [code]
offset32.cc [code]
offset32.h [code]
open.cc [code]
open.h [code]
open.tcc [code]
openCheck.h [code]
opening-validator.cc [code]
openingBook.cc [code]
openingBook.h [code]
openingBookConverter.cc [code]
openingBookConverter.h [code]
openingBookTracer.cc [code]
openingBookTracer.h [code]
openingStatistics.cc [code]
openKingRoad.h [code]
openmidending-stat.cc [code]
openMidEndingEval.cc [code]
openMidEndingEval.h [code]
oracleAdjust.h [code]
oracleProverLight.cc [code]
oracleProverLight.h [code]
oracleProverLight.tcc [code]
oslConfig.cc [code]
oslConfig.h [code]
pairdiff.cc [code]
pairedit.cc [code]PiecePairEvalTable に人為的に手を加える
pairstat.cc [code]
pass.cc [code]
passCounter.h [code]
pathEncoding.cc [code]
pathEncoding.h [code]
pattern.cc [code]
pattern.h [code]
patternGroup.cc [code]
patternGroup.h [code]
pawnCheckmateMoves.h [code]
pawnDropCheckmate.h [code]
perfmon.cc [code]
perfmon.h [code]
performanceLog.h [code]
piece.cc [code]
piece.h [code]
pieceCost.cc [code]
pieceCost.h [code]
ml/pieceEval.cc [code]
pieceEval.cc [code]
ml/pieceEval.h [code]
pieceEval.h [code]
pieceEval.tcc [code]
pieceFilter.h [code]
pieceMask.cc [code]
pieceMask.h [code]
pieceMask32.h [code]
pieceMask64.h [code]
pieceOnBoard.cc [code]
pieceOnBoard.h [code]
pieceOnBoard.tcc [code]
piecePair.cc [code]
piecePair.h [code]
piecePairAssert.h [code]
piecePairEval.h [code]
piecePairEval.tcc [code]
piecePairEvalBase.cc [code]
piecePairIndex.h [code]
piecePairKing.cc [code]
piecePairKing.h [code]
piecePairPieceEval.h [code]
piecePairPieceTable.cc [code]
piecePairRawEval.h [code]
piecePairRawTable.cc [code]
piecePairTable.h [code]
piecePairWithStand.h [code]
piecePairWithStand.tcc [code]
eval/ml/pieceStand.cc [code]
pieceStand.cc [code]
eval/ml/pieceStand.h [code]
pieceStand.h [code]
pieceStandIO.cc [code]
pieceStandIO.h [code]
pieceTable.cc [code]
pieceTable.h [code]
pieceValues.cc [code]
pieceValues.h [code]
pieceVector.cc [code]
pieceVector.h [code]
effect_util/pin.cc [code]
eval/ml/pin.cc [code]
effect_util/pin.h [code]
eval/ml/pin.h [code]
pin_perf.cc [code]
pinAttack.h [code]
pinGroup.h [code]
pinnedGeneral.h [code]
player.cc [code]
player.h [code]
pointerHash.h [code]
pointerQueue.h [code]
pointerSet.h [code]
pool_allocator.cc [code]
pool_allocator.h [code]
printMove.cc [code]
printPdp.cc [code]
printPiece.cc [code]
printPosition.cc [code]
printPtypeO.cc [code]
probability.cc [code]
probability.h [code]
lib/eval/ml/progress.cc [code]
sample/progress/progress.cc [code]
progress.h [code]
progress16.h [code]
progress32.h [code]
progress_perf.cc [code]
progressEval.cc [code]
progressEval.h [code]
promote.h [code]
promote_.cc [code]
promote_.h [code]
promote_.tcc [code]
promoteType.h [code]
promotion.h [code]
proofDisproof.cc [code]
proofDisproof.h [code]
proofNumberTable.cc [code]
proofNumberTable.h [code]
proofPieces.h [code]
proofPiecesUtil.h [code]
proofTreeDepthDfpn.cc [code]
proofTreeDepthDfpn.h [code]
psn.cc [code]
psn.h [code]
ptype.cc [code]
ptype.h [code]
ptypeEvalTraits.h [code]
ptypeList.cc [code]
ptypeList.h [code]
ptypeList.tcc [code]
ptypeOSquareVector.cc [code]
ptypeOSquareVector.h [code]
ptypeProgress.cc [code]
ptypeProgress.h [code]
ptypeTable.cc [code]
ptypeTable.h [code]
ptypeTraits.h [code]
pvHistory.h [code]
quadInt.h [code]
quiescence2stat.cc [code]
quiescenceGenerator.cc [code]
quiescenceGenerator.h [code]
quiescenceGenerator.tcc [code]
quiescenceLog.cc [code]
quiescenceLog.h [code]
quiescenceRecord.cc [code]
quiescenceRecord.h [code]
quiescenceSearch2.cc [code]
quiescenceSearch2.h [code]
quiescenceSearch2.tcc [code]
quiescencestat.cc [code]
random.cc [code]
random.h [code]
random_play.cc [code]
range-vs-nodes.cc [code]Mtdf から QuiescenceSearch を呼ぶ時に良いrangeを求める
range.h [code]
ratedMove.cc [code]
ratedMove.h [code]
ratedMoveVector.cc [code]
ratedMoveVector.h [code]
rating-perf.cc [code]Rating付加の速度を測る
ratingEnv.cc [code]
ratingEnv.h [code]
ratingstat.cc [code]
ratio.cc [code]
ratio.h [code]
checkmate/readme.h [code]
container/readme.h [code]
effect/readme.h [code]
effect_action/readme.h [code]
effect_util/readme.h [code]
eval/ppair/readme.h [code]
eval/readme.h [code]
game_playing/readme.h [code]
hash/readme.h [code]
misc/readme.h [code]
move_action/readme.h [code]
move_classifier/readme.h [code]
move_generator/readme.h [code]
move_order/readme.h [code]
ntesuki/readme.h [code]
progress/readme.h [code]
readme.h [code]
record/opening/readme.h [code]
record/readme.h [code]
search/analyzer/readme.h [code]
search/readme.h [code]
stat/readme.h [code]
state/readme.h [code]
threatmate/readme.h [code]
realizationProbability.h [code]
record.cc [code]
record.h [code]
recordSet_.cc [code]
recordSet_.h [code]
recordTracer.cc [code]
recordTracer.h [code]
reorder.h [code]
repetitionCounter.cc [code]
repetitionCounter.h [code]
richPredictor.cc [code]
richPredictor.h [code]
rookMobility.h [code]
rzone.h [code]
sacrificeCheck.h [code]
safeDropMajorPiece.h [code]
safeMove.cc [code]
safeMove.h [code]
searchBase.h [code]
searchInfo.h [code]
searchMonitor.cc [code]
searchMonitor.h [code]
searchPlayer.cc [code]
searchPlayer.h [code]
searchPlayer.tcc [code]
searchRecorder.cc [code]
searchRecorder.h [code]
searchState2.cc [code]
searchState2.h [code]
searchTable.h [code]
searchTimer.cc [code]
searchTimer.h [code]
searchWindow.h [code]
see-perf.cc [code]See付加の速度を測る
see.cc [code]
see.h [code]
sendOffSquare.cc [code]
sendOffSquare.h [code]
sennichite.cc [code]
sennichite.h [code]
shadowEffect.cc [code]
shadowEffect.h [code]
shouldPromoteCut.h [code]
show-effect.cc [code]
show-eval.cc [code]
show-ipx-result.cc [code]
show-ipx.cc [code]
show-ki2.cc [code]
show-moves.cc [code]
show-progresseval.cc [code]
show-sibling.cc [code]
eval/show-state.cc [code]
progress/show-state.cc [code]
show_repetition.cc [code]
showCores.cc [code]
showMemory.cc [code]
showOpening.cc [code]
showRecord.cc [code]
signatureEffect.cc [code]
signatureEffect.h [code]
simpleBetterToPromote.h [code]
simpleHashRecord.cc [code]
simpleHashRecord.h [code]
simpleHashTable.cc [code]
simpleHashTable.h [code]
simpleMove.h [code]
simpleMovePerf.cc [code]
simpleState.cc [code]
simpleState.h [code]
simpleState.tcc [code]
sjis2euc.cc [code]
sjis2euc.h [code]
slist.h [code]
slowBsf.h [code]
sort.cc [code]
sortCaptureMoves.cc [code]
sortCaptureMoves.h [code]
speculativeAllMoves.cc [code]
speculativeAllMoves.h [code]
speculativeModel.cc [code]
speculativeModel.h [code]
speculativeSearchPlayer.cc [code]
speculativeSearchPlayer.h [code]
rating/feature/square.cc [code]
square.cc [code]
rating/feature/square.h [code]
square.h [code]
square8.cc [code]
square8.h [code]
squareCompressor.cc [code]
squareCompressor.h [code]
squareGroup.cc [code]
squareGroup.h [code]
stack.h [code]
stateInfo.cc [code]
stateInfo.h [code]
store.h [code]
storePiece.h [code]
storePtypeOSquare.h [code]
tables.cc [code]
template.h [code]
textPerformanceLog.cc [code]
textPerformanceLog.h [code]
threadForEachMove.h [code]
threatmateState.cc [code]
threatmateState.h [code]
timeControl.cc [code]
timeControl.h [code]
timeKeeper.cc [code]
timeKeeper.h [code]
timer.cc [code]
toAroundKing24Filter.h [code]
toAroundKing8Filter.h [code]
topn.cc [code]
trace.cc [code]
trace.h [code]
trapRook.cc [code]
trapRook.h [code]
treePredictor.cc [code]
treePredictor.h [code]
tripleInt.cc [code]
tripleInt.h [code]
twoDimensionalStatistics.cc [code]
twoDimensionalStatistics.h [code]
unblockableCheck.h [code]
unblockableEffect.h [code]
unique-csa.cc [code]
usi.cc [code]
usi.h [code]
usiReporter.cc [code]
usiReporter.h [code]
usiResponse.cc [code]
usiResponse.h [code]
usiState.cc [code]
usiState.h [code]
variance.h [code]
vector.h [code]
virtualPin.cc [code]
virtualPin.h [code]
voidAction.h [code]
weights.cc [code]
weights.h [code]
weightTracer.cc [code]
weightTracer.h [code]
win-rate-openingbook-weight-level.cc [code]
winCountTracer.cc [code]
winCountTracer.h [code]
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