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GUIVehicleControl Class Reference

The class responsible for building and deletion of vehicles (gui-version) More...

#include <GUIVehicleControl.h>

Inheritance diagram for GUIVehicleControl:
MSVehicleControl

Public Types

typedef std::map< std::string,
SUMOVehicle * >
::const_iterator 
constVehIt
 Definition of the internal vehicles map iterator.

Public Member Functions

void abortWaiting ()
 removes any vehicles that are still waiting
bool addVehicle (const std::string &id, SUMOVehicle *v)
 Tries to insert the vehicle into the internal vehicle container.
void addWaiting (const MSEdge *const edge, SUMOVehicle *vehicle)
void deleteVehicle (SUMOVehicle *v, bool discard=false)
 Deletes the vehicle.
SUMOVehiclegetWaitingVehicle (const MSEdge *const edge, const std::set< std::string > &lines)
 GUIVehicleControl ()
 Constructor.
void insertVehicleIDs (std::vector< GUIGlID > &into)
 Returns the list of all known vehicles by gl-id.
void registerOneWaitingForPerson ()
 increases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks
void removeWaiting (const MSEdge *const edge, SUMOVehicle *vehicle)
void unregisterOneWaitingForPerson ()
 decreases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks
 ~GUIVehicleControl ()
 Destructor.
Vehicle creation
SUMOVehiclebuildVehicle (SUMOVehicleParameter *defs, const MSRoute *route, const MSVehicleType *type)
 Builds a vehicle, increases the number of built vehicles.
Insertion, deletion and retrieval of vehicles
SUMOVehiclegetVehicle (const std::string &id) const
 Returns the vehicle with the given id.
void scheduleVehicleRemoval (SUMOVehicle *veh)
 Removes a vehicle after it has ended.
constVehIt loadedVehBegin () const
 Returns the begin of the internal vehicle map.
constVehIt loadedVehEnd () const
 Returns the end of the internal vehicle map.
Setting vehicle statistics
void vehicleDeparted (const SUMOVehicle &v)
 Informs this control about a vehicle's departure.
Retrieval of vehicle statistics (always accessable)
unsigned int getLoadedVehicleNo () const
 Returns the number of build vehicles.
unsigned int getEndedVehicleNo () const
 Returns the number of removed vehicles.
unsigned int getRunningVehicleNo () const
 Returns the number of build and inserted, but not yet deleted vehicles.
unsigned int getDepartedVehicleNo () const
 Returns the number of inserted vehicles.
bool isInQuota (const SUMOReal frac) const
 Returns the information whether the currently vehicle number shall be emitted considering that only frac of all vehicles shall be emitted overall.
int getActiveVehicleCount () const
 Returns the number of build vehicles that have not been removed or need to wait for a passenger.
Retrieval of vehicle statistics (availability depends on simulation settings)
void printMeanWaitingTime (OutputDevice &od) const
 Prints the mean waiting time of vehicles. The mean time vehicles had to wait for being inserted (-1 if no vehicle was inserted, yet)
void printMeanTravelTime (OutputDevice &od) const
 Returns the mean travel time of vehicles The mean travel time of ended vehicles (-1 if no vehicle has ended, yet)
Insertion and retrieval of vehicle types
bool addVType (MSVehicleType *vehType)
 Adds a vehicle type.
bool addVTypeDistribution (const std::string &id, RandomDistributor< MSVehicleType * > *vehTypeDistribution)
 Adds a vehicle type distribution.
bool hasVTypeDistribution (const std::string &id) const
 Asks for a vehicle type distribution.
MSVehicleTypegetVType (const std::string &id=DEFAULT_VTYPE_ID)
 Returns the named vehicle type or a sample from the named distribution.
void insertVTypeIDs (std::vector< std::string > &into) const
 Inserts ids of all known vehicle types and vehicle type distributions to the given vector.
State I/O (mesosim only)
virtual void saveState (std::ostream &os)
 Loads the state of this control from the given stream.
virtual void loadState (BinaryInputDevice &bis, const SUMOTime offset)
 Saves the current state into the given stream.

Protected Attributes

Vehicle statistics (always accessable)
unsigned int myLoadedVehNo
 The number of build vehicles.
unsigned int myRunningVehNo
 The number of vehicles within the network (build and inserted but not removed)
unsigned int myEndedVehNo
 The number of removed vehicles.
unsigned int myDiscarded
 The number of vehicles which were discarded while loading.
Vehicle statistics
SUMOReal myTotalDepartureDelay
 The aggregated time vehicles had to wait for departure (in seconds)
SUMOReal myTotalTravelTime
 The aggregated time vehicles needed to aacomplish their route (in seconds)

Private Member Functions

 GUIVehicleControl (const GUIVehicleControl &s)
 invalidated copy constructor
GUIVehicleControloperator= (const GUIVehicleControl &s)
 invalidated assignment operator

Private Attributes

MFXMutex myLock
 The mutex used to avoid concurrent updates of the vehicle buffer.

Vehicle container

typedef std::map< std::string,
SUMOVehicle * > 
VehicleDictType
 Vehicle dictionary type.
VehicleDictType myVehicleDict
 Dictionary of vehicles.

Vehicle type container

typedef std::map< std::string,
MSVehicleType * > 
VTypeDictType
 Vehicle type dictionary type.
typedef std::map< std::string,
RandomDistributor
< MSVehicleType * > * > 
VTypeDistDictType
 Vehicle type distribution dictionary type.
VTypeDictType myVTypeDict
 Dictionary of vehicle types.
VTypeDistDictType myVTypeDistDict
 A distribution of vehicle types (probability->vehicle type)
bool myDefaultVTypeMayBeDeleted
 Whether no vehicle type was loaded.
std::map< const MSEdge *const,
std::vector< SUMOVehicle * > > 
myWaiting
 the lists of waiting vehicles
unsigned int myWaitingForPerson
 the number of vehicles contained in myWaiting which can only continue by being triggered

Detailed Description

The class responsible for building and deletion of vehicles (gui-version)

Builds GUIVehicle instances instead of MSVehicle.

See Also
MSVehicleControl
Todo:

This is partially unsecure due to concurrent access...

Recheck vehicle deletion

Definition at line 58 of file GUIVehicleControl.h.

Member Typedef Documentation

typedef std::map<std::string, SUMOVehicle*>::const_iterator MSVehicleControl::constVehIt
inherited

Definition of the internal vehicles map iterator.

Definition at line 77 of file MSVehicleControl.h.

typedef std::map< std::string, SUMOVehicle* > MSVehicleControl::VehicleDictType
protectedinherited

Vehicle dictionary type.

Definition at line 403 of file MSVehicleControl.h.

typedef std::map< std::string, MSVehicleType* > MSVehicleControl::VTypeDictType
protectedinherited

Vehicle type dictionary type.

Definition at line 413 of file MSVehicleControl.h.

typedef std::map< std::string, RandomDistributor<MSVehicleType*>* > MSVehicleControl::VTypeDistDictType
protectedinherited

Vehicle type distribution dictionary type.

Definition at line 418 of file MSVehicleControl.h.

Constructor & Destructor Documentation

GUIVehicleControl::GUIVehicleControl ( )

Constructor.

Definition at line 47 of file GUIVehicleControl.cpp.

GUIVehicleControl::~GUIVehicleControl ( )

Destructor.

Definition at line 51 of file GUIVehicleControl.cpp.

References MFXMutex::locked(), myLock, and MFXMutex::unlock().

GUIVehicleControl::GUIVehicleControl ( const GUIVehicleControl s)
private

invalidated copy constructor

Member Function Documentation

void MSVehicleControl::abortWaiting ( )
inherited

removes any vehicles that are still waiting

Definition at line 304 of file MSVehicleControl.cpp.

References MSVehicleControl::myVehicleDict, and WRITE_WARNING.

Referenced by MSNet::simulationState().

bool GUIVehicleControl::addVehicle ( const std::string &  id,
SUMOVehicle v 
)
virtual

Tries to insert the vehicle into the internal vehicle container.

Identical to the MSVehicleControl implementation except for locking.

Parameters
[in]idThe id of the vehicle
[in]vThe vehicle
Returns
Whether the vehicle could be inserted (no other vehicle with the same id was inserted before)

Reimplemented from MSVehicleControl.

Definition at line 70 of file GUIVehicleControl.cpp.

References MFXMutex::lock(), myLock, and MFXMutex::unlock().

bool MSVehicleControl::addVType ( MSVehicleType vehType)
inherited

Adds a vehicle type.

If another vehicle type (or distribution) with the same id exists, false is returned. Otherwise, the vehicle type is added to the internal vehicle type container "myVTypeDict".

This control get responsible for deletion of the added vehicle type.

Parameters
[in]vehTypeThe vehicle type to add
Returns
Whether the vehicle type could be added

Definition at line 215 of file MSVehicleControl.cpp.

References MSVehicleControl::checkVType(), MSVehicleType::getID(), and MSVehicleControl::myVTypeDict.

bool MSVehicleControl::addVTypeDistribution ( const std::string &  id,
RandomDistributor< MSVehicleType * > *  vehTypeDistribution 
)
inherited

Adds a vehicle type distribution.

If another vehicle type (or distribution) with the same id exists, false is returned. Otherwise, the vehicle type distribution is added to the internal vehicle type distribution container "myVTypeDistDict".

This control get responsible for deletion of the added vehicle type distribution.

Parameters
[in]idThe id of the distribution to add
[in]vehTypeDistributionThe vehicle type distribution to add
Returns
Whether the vehicle type could be added

Definition at line 225 of file MSVehicleControl.cpp.

References MSVehicleControl::checkVType(), and MSVehicleControl::myVTypeDistDict.

void MSVehicleControl::addWaiting ( const MSEdge *const  edge,
SUMOVehicle vehicle 
)
inherited
SUMOVehicle * GUIVehicleControl::buildVehicle ( SUMOVehicleParameter defs,
const MSRoute route,
const MSVehicleType type 
)
virtual

Builds a vehicle, increases the number of built vehicles.

Instead of a MSVehicle, a GUIVehicle is built

Parameters
[in]idThe id of the vehicle to build
[in]routeThe route of this vehicle
[in]departTimeThe departure time of this vehicle
[in]typeThe type of this vehicle
[in]repNoThe number of repetitions
[in]repOffsetThe repetition offset
Returns
The built vehicle (GUIVehicle instance)
See Also
MSVehicleControl::buildVehicle

Reimplemented from MSVehicleControl.

Definition at line 60 of file GUIVehicleControl.cpp.

References MSNet::getInstance(), MSNet::informVehicleStateListener(), MSVehicleControl::myLoadedVehNo, and MSNet::VEHICLE_STATE_BUILT.

void GUIVehicleControl::deleteVehicle ( SUMOVehicle v,
bool  discard = false 
)
virtual

Deletes the vehicle.

Identical to the MSVehicleControl implementation except for locking.

Parameters
[in]vThe vehicle to delete
discard]Whether the vehicle is discard during loading (scale < 1)

Reimplemented from MSVehicleControl.

Definition at line 79 of file GUIVehicleControl.cpp.

References MFXMutex::lock(), myLock, and MFXMutex::unlock().

int MSVehicleControl::getActiveVehicleCount ( ) const
inlineinherited

Returns the number of build vehicles that have not been removed or need to wait for a passenger.

Returns
Number of active vehicles

Definition at line 239 of file MSVehicleControl.h.

References MSVehicleControl::myEndedVehNo, MSVehicleControl::myLoadedVehNo, and MSVehicleControl::myWaitingForPerson.

Referenced by MSNet::simulationState().

unsigned int MSVehicleControl::getDepartedVehicleNo ( ) const
inlineinherited

Returns the number of inserted vehicles.

Returns
The number of vehicles that have entered the simulation so far

Definition at line 223 of file MSVehicleControl.h.

References MSVehicleControl::myDiscarded, MSVehicleControl::myEndedVehNo, and MSVehicleControl::myRunningVehNo.

Referenced by MSNet::closeSimulation(), GUINet::getParameterWindow(), MSNet::postSimStepOutput(), MSVehicleControl::printMeanWaitingTime(), and MSNet::writeOutput().

unsigned int MSVehicleControl::getEndedVehicleNo ( ) const
inlineinherited

Returns the number of removed vehicles.

Returns
The number of vehicles that have left the simulation

Definition at line 207 of file MSVehicleControl.h.

References MSVehicleControl::myEndedVehNo.

Referenced by GUINet::getParameterWindow(), and MSNet::writeOutput().

unsigned int MSVehicleControl::getLoadedVehicleNo ( ) const
inlineinherited

Returns the number of build vehicles.

Returns
The number of loaded (build) vehicles

Definition at line 199 of file MSVehicleControl.h.

References MSVehicleControl::myLoadedVehNo.

Referenced by MSNet::closeSimulation(), GUINet::getParameterWindow(), and MSNet::writeOutput().

unsigned int MSVehicleControl::getRunningVehicleNo ( ) const
inlineinherited

Returns the number of build and inserted, but not yet deleted vehicles.

Returns
The number simulated vehicles (including those in teleporter)

Definition at line 215 of file MSVehicleControl.h.

References MSVehicleControl::myRunningVehNo.

Referenced by MSNet::closeSimulation(), GUINet::getParameterWindow(), MSNet::postSimStepOutput(), GUINet::setSimDuration(), MSNet::simulationState(), MSNet::simulationStep(), and MSNet::writeOutput().

SUMOVehicle * MSVehicleControl::getVehicle ( const std::string &  id) const
inherited

Returns the vehicle with the given id.

If no vehicle with the given id is store din "myVehicleDict", 0 is returned.

Parameters
[in]idThe id of the vehicle to retrieve
Returns
The vehicle with the given id, 0 if no such vehicle exists

Definition at line 164 of file MSVehicleControl.cpp.

References MSVehicleControl::myVehicleDict.

Referenced by MSInsertionControl::checkFlows(), MSRouteHandler::closeVehicle(), TraCIServerAPI_Vehicle::processGet(), TraCIServerAPI_Vehicle::processSet(), TraCIServerAPI_GUI::processSet(), and GUINet::vehicleExists().

MSVehicleType * MSVehicleControl::getVType ( const std::string &  id = DEFAULT_VTYPE_ID)
inherited

Returns the named vehicle type or a sample from the named distribution.

Parameters
[in]idThe id of the vehicle type to return. If left out, the default type is returned.
Returns
The named vehicle type, or 0 if no such type exists

Definition at line 241 of file MSVehicleControl.cpp.

References DEFAULT_VTYPE_ID, MSVehicleControl::myDefaultVTypeMayBeDeleted, MSVehicleControl::myVTypeDict, and MSVehicleControl::myVTypeDistDict.

Referenced by MSInsertionControl::checkFlows(), MSRouteHandler::closeVehicle(), traci::TraCIServer::commandAddVehicle(), MSRouteHandler::openVehicleTypeDistribution(), TraCIServerAPI_VehicleType::processGet(), TraCIServerAPI_Vehicle::processSet(), TraCIServerAPI_VehicleType::processSet(), and MSMeanData_HBEFA::MSLaneMeanDataValues::write().

SUMOVehicle * MSVehicleControl::getWaitingVehicle ( const MSEdge *const  edge,
const std::set< std::string > &  lines 
)
inherited
bool MSVehicleControl::hasVTypeDistribution ( const std::string &  id) const
inherited

Asks for a vehicle type distribution.

If vehicle type distribution with the id exists, true is returned, false otherwise.

Parameters
[in]idThe id of the distribution
Returns
Whether the vehicle type distribution exists

Definition at line 235 of file MSVehicleControl.cpp.

References MSVehicleControl::myVTypeDistDict.

Referenced by MSInsertionControl::add().

void GUIVehicleControl::insertVehicleIDs ( std::vector< GUIGlID > &  into)

Returns the list of all known vehicles by gl-id.

Parameters
fill]into The list to fill with vehicle ids
Todo:
Well, what about concurrent modifications?

Definition at line 87 of file GUIVehicleControl.cpp.

References SUMOVehicle::isOnRoad(), MFXMutex::lock(), myLock, MSVehicleControl::myVehicleDict, and MFXMutex::unlock().

void MSVehicleControl::insertVTypeIDs ( std::vector< std::string > &  into) const
inherited

Inserts ids of all known vehicle types and vehicle type distributions to the given vector.

Parameters
[in]intoThe vector to fill with ids

Definition at line 258 of file MSVehicleControl.cpp.

References MSVehicleControl::myVTypeDict, and MSVehicleControl::myVTypeDistDict.

Referenced by TraCIServerAPI_VehicleType::processGet().

bool MSVehicleControl::isInQuota ( const SUMOReal  frac) const
inherited

Returns the information whether the currently vehicle number shall be emitted considering that only frac of all vehicles shall be emitted overall.

Returns
True iff the vehicle number is acceptable

Definition at line 312 of file MSVehicleControl.cpp.

References MSVehicleControl::myLoadedVehNo.

Referenced by MSDevice_HBEFA::buildVehicleDevices(), MSDevice_Routing::buildVehicleDevices(), and MSRouteHandler::closeVehicle().

MSVehicleControl::constVehIt MSVehicleControl::loadedVehBegin ( ) const
inherited

Returns the begin of the internal vehicle map.

Returns
The begin of the internal vehicle map

Definition at line 185 of file MSVehicleControl.cpp.

References MSVehicleControl::myVehicleDict.

Referenced by MSVTypeProbe::execute(), and TraCIServerAPI_Vehicle::processGet().

MSVehicleControl::constVehIt MSVehicleControl::loadedVehEnd ( ) const
inherited

Returns the end of the internal vehicle map.

Returns
The end of the internal vehicle map

Definition at line 191 of file MSVehicleControl.cpp.

References MSVehicleControl::myVehicleDict.

Referenced by MSVTypeProbe::execute(), and TraCIServerAPI_Vehicle::processGet().

void MSVehicleControl::loadState ( BinaryInputDevice bis,
const SUMOTime  offset 
)
virtualinherited

Saves the current state into the given stream.

Todo:
Does not work for microsim

Definition at line 147 of file MSVehicleControl.cpp.

GUIVehicleControl& GUIVehicleControl::operator= ( const GUIVehicleControl s)
private

invalidated assignment operator

void MSVehicleControl::printMeanTravelTime ( OutputDevice od) const
inherited

Returns the mean travel time of vehicles The mean travel time of ended vehicles (-1 if no vehicle has ended, yet)

Todo:
Enable this for guisim?

Definition at line 124 of file MSVehicleControl.cpp.

References MSVehicleControl::myEndedVehNo, MSVehicleControl::myTotalTravelTime, and SUMOReal.

Referenced by MSNet::writeOutput().

void MSVehicleControl::printMeanWaitingTime ( OutputDevice od) const
inherited

Prints the mean waiting time of vehicles. The mean time vehicles had to wait for being inserted (-1 if no vehicle was inserted, yet)

Todo:
Enable this for guisim?

Definition at line 114 of file MSVehicleControl.cpp.

References MSVehicleControl::getDepartedVehicleNo(), MSVehicleControl::myTotalDepartureDelay, and SUMOReal.

Referenced by MSNet::writeOutput().

void MSVehicleControl::registerOneWaitingForPerson ( )
inlineinherited

increases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks

Definition at line 330 of file MSVehicleControl.h.

References MSVehicleControl::myWaitingForPerson.

Referenced by MSRouteHandler::closeVehicle(), and MSVehicle::processNextStop().

void MSVehicleControl::removeWaiting ( const MSEdge *const  edge,
SUMOVehicle vehicle 
)
inherited
void MSVehicleControl::saveState ( std::ostream &  os)
virtualinherited

Loads the state of this control from the given stream.

Todo:
Does not work for microsim

Definition at line 142 of file MSVehicleControl.cpp.

void MSVehicleControl::scheduleVehicleRemoval ( SUMOVehicle veh)
inherited

Removes a vehicle after it has ended.

Writes output to tripinfos and vehroutes if wished; decrements the number of running vehicles and increments the number of ended vehicles. Then deletes the vehicle using "deleteVehicle".

This method should be called for each vehicle that was inserted into the network and quits its ride.

Parameters
[in]vehThe vehicle to remove

Definition at line 98 of file MSVehicleControl.cpp.

References OutputDevice::closeTag(), MSVehicleControl::deleteVehicle(), SUMOVehicle::getDeparture(), OutputDevice::getDeviceByOption(), SUMOVehicle::getDevices(), MSNet::getInstance(), OptionsCont::getOptions(), MSNet::informVehicleStateListener(), MSVehicleControl::myRunningVehNo, MSVehicleControl::myTotalTravelTime, STEPS2TIME, and MSNet::VEHICLE_STATE_ARRIVED.

Referenced by TraCIServerAPI_Vehicle::processSet(), and MSLane::setCritical().

void MSVehicleControl::unregisterOneWaitingForPerson ( )
inlineinherited

decreases the count of vehicles waiting for a person to allow recogniztion of person related deadlocks

Definition at line 336 of file MSVehicleControl.h.

References MSVehicleControl::myWaitingForPerson.

Referenced by MSPerson::MSPersonStage_Driving::proceed(), and MSVehicle::processNextStop().

void MSVehicleControl::vehicleDeparted ( const SUMOVehicle v)
inherited

Informs this control about a vehicle's departure.

If the mean waiting time shall be computed (f.e. for emissions-output), the absolut waiting time is increased by the waiting time of the given vehicle.

Parameters
[in]vThe inserted vehicle

Definition at line 134 of file MSVehicleControl.cpp.

References SUMOVehicleParameter::depart, SUMOVehicle::getDeparture(), MSNet::getInstance(), SUMOVehicle::getParameter(), MSNet::informVehicleStateListener(), MSVehicleControl::myRunningVehNo, MSVehicleControl::myTotalDepartureDelay, STEPFLOOR, STEPS2TIME, and MSNet::VEHICLE_STATE_DEPARTED.

Referenced by MSBaseVehicle::onDepart().

Field Documentation

bool MSVehicleControl::myDefaultVTypeMayBeDeleted
protectedinherited

Whether no vehicle type was loaded.

Definition at line 423 of file MSVehicleControl.h.

Referenced by MSVehicleControl::checkVType(), and MSVehicleControl::getVType().

unsigned int MSVehicleControl::myDiscarded
protectedinherited

The number of vehicles which were discarded while loading.

Definition at line 384 of file MSVehicleControl.h.

Referenced by MSVehicleControl::deleteVehicle(), and MSVehicleControl::getDepartedVehicleNo().

unsigned int MSVehicleControl::myEndedVehNo
protectedinherited
unsigned int MSVehicleControl::myLoadedVehNo
protectedinherited
MFXMutex GUIVehicleControl::myLock
mutableprivate

The mutex used to avoid concurrent updates of the vehicle buffer.

Definition at line 119 of file GUIVehicleControl.h.

Referenced by addVehicle(), deleteVehicle(), insertVehicleIDs(), and ~GUIVehicleControl().

unsigned int MSVehicleControl::myRunningVehNo
protectedinherited

The number of vehicles within the network (build and inserted but not removed)

Definition at line 378 of file MSVehicleControl.h.

Referenced by MSVehicleControl::getDepartedVehicleNo(), MSVehicleControl::getRunningVehicleNo(), MSVehicleControl::scheduleVehicleRemoval(), and MSVehicleControl::vehicleDeparted().

SUMOReal MSVehicleControl::myTotalDepartureDelay
protectedinherited

The aggregated time vehicles had to wait for departure (in seconds)

Definition at line 392 of file MSVehicleControl.h.

Referenced by MSVehicleControl::printMeanWaitingTime(), and MSVehicleControl::vehicleDeparted().

SUMOReal MSVehicleControl::myTotalTravelTime
protectedinherited

The aggregated time vehicles needed to aacomplish their route (in seconds)

Definition at line 395 of file MSVehicleControl.h.

Referenced by MSVehicleControl::printMeanTravelTime(), and MSVehicleControl::scheduleVehicleRemoval().

VTypeDistDictType MSVehicleControl::myVTypeDistDict
protectedinherited
std::map<const MSEdge* const, std::vector<SUMOVehicle*> > MSVehicleControl::myWaiting
protectedinherited

the lists of waiting vehicles

Definition at line 426 of file MSVehicleControl.h.

Referenced by MSVehicleControl::addWaiting(), MSVehicleControl::getWaitingVehicle(), and MSVehicleControl::removeWaiting().

unsigned int MSVehicleControl::myWaitingForPerson
protectedinherited

the number of vehicles contained in myWaiting which can only continue by being triggered

Definition at line 429 of file MSVehicleControl.h.

Referenced by MSVehicleControl::getActiveVehicleCount(), MSVehicleControl::registerOneWaitingForPerson(), and MSVehicleControl::unregisterOneWaitingForPerson().


The documentation for this class was generated from the following files: