GEOS  3.3.3
EdgeSetNoder.h
1 /**********************************************************************
2  * $Id: EdgeSetNoder.h 2564 2009-06-08 16:09:51Z strk $
3  *
4  * GEOS - Geometry Engine Open Source
5  * http://geos.refractions.net
6  *
7  * Copyright (C) 2006 Refractions Research Inc.
8  *
9  * This is free software; you can redistribute and/or modify it under
10  * the terms of the GNU Lesser General Public Licence as published
11  * by the Free Software Foundation.
12  * See the COPYING file for more information.
13  *
14  ***********************************************************************
15  *
16  * Last port: operation/overlay/EdgeSetNoder.java rev. 1.12 (JTS-1.10)
17  *
18  **********************************************************************/
19 
20 #ifndef GEOS_OP_OVERLAY_EDGESETNODER_H
21 #define GEOS_OP_OVERLAY_EDGESETNODER_H
22 
23 #include <geos/export.h>
24 
25 #include <vector>
26 
27 // Forward declarations
28 namespace geos {
29  namespace geomgraph {
30  class Edge;
31  }
32  namespace algorithm {
33  class LineIntersector;
34  }
35 }
36 
37 namespace geos {
38 namespace operation { // geos::operation
39 namespace overlay { // geos::operation::overlay
40 
48 class GEOS_DLL EdgeSetNoder {
49 private:
51  std::vector<geomgraph::Edge*>* inputEdges;
52 public:
54  :
55  li(newLi),
56  inputEdges(new std::vector<geomgraph::Edge*>())
57  {}
58 
59  ~EdgeSetNoder() {
60  delete inputEdges; // TODO: avoid heap allocation
61  }
62 
63  void addEdges(std::vector<geomgraph::Edge*> *edges);
64  std::vector<geomgraph::Edge*>* getNodedEdges();
65 };
66 
67 
68 } // namespace geos::operation::overlay
69 } // namespace geos::operation
70 } // namespace geos
71 
72 #endif // ndef GEOS_OP_OVERLAY_EDGESETNODER_H
73 
74 /**********************************************************************
75  * $Log$
76  * Revision 1.1 2006/03/17 13:24:59 strk
77  * opOverlay.h header splitted. Reduced header inclusions in operation/overlay implementation files. ElevationMatrixFilter code moved from own file to ElevationMatrix.cpp (ideally a class-private).
78  *
79  **********************************************************************/
80