dune-grid  2.2.0
Dune::ALU2dGridFactory< GridImp > Member List

This is the complete list of members for Dune::ALU2dGridFactory< GridImp >, including all inherited members.

ALU2dGridFactory(bool removeGeneratedFile=true)Dune::ALU2dGridFactory< GridImp >inlineexplicit
ALU2dGridFactory(const std::string &filename)Dune::ALU2dGridFactory< GridImp >inlineexplicit
createGrid()Dune::ALU2dGridFactory< GridImp >inlinevirtual
createGrid(const bool addMissingBoundaries, const std::string dgfName="")Dune::ALU2dGridFactory< GridImp >inline
createGrid(const bool addMissingBoundaries, bool temporary, const std::string dgfName="")Dune::ALU2dGridFactory< GridImp >
createGridObj(const bool temporary, const std::string &filename, std::istream &inFile, BoundaryProjectionVector *bndProjections)Dune::ALU2dGridFactory< GridImp >inlineprotectedvirtual
dimensionDune::ALU2dGridFactory< GridImp >static
dimensionworldDune::ALU2dGridFactory< GridImp >static
dimworld enum valueDune::GridFactoryInterface< GridImp >protected
DuneBoundaryProjectionType typedefDune::ALU2dGridFactory< GridImp >
Grid typedefDune::ALU2dGridFactory< GridImp >
GridFactoryInterface()Dune::GridFactoryInterface< GridImp >inline
insertBoundary(const GeometryType &geometry, const std::vector< unsigned int > &faceVertices, const int id)Dune::ALU2dGridFactory< GridImp >virtual
insertBoundary(const int element, const int face, const int id)Dune::ALU2dGridFactory< GridImp >virtual
insertBoundaryProjection(const GeometryType &type, const std::vector< unsigned int > &vertices, const DuneBoundaryProjectionType *projection)Dune::ALU2dGridFactory< GridImp >virtual
insertBoundaryProjection(const DuneBoundaryProjectionType &bndProjection)Dune::ALU2dGridFactory< GridImp >virtual
insertBoundarySegment(const std::vector< unsigned int > &vertices)Dune::ALU2dGridFactory< GridImp >virtual
insertBoundarySegment(const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< 2, dimensionworld > > &boundarySegment)Dune::ALU2dGridFactory< GridImp >virtual
GridFactoryInterface< GridImp >::insertBoundarySegment(const std::vector< unsigned int > &vertices, const shared_ptr< BoundarySegment< dimension, dimworld > > &boundarySegment)Dune::GridFactoryInterface< GridImp >inlinevirtual
insertElement(const GeometryType &geometry, const std::vector< unsigned int > &vertices)Dune::ALU2dGridFactory< GridImp >virtual
GridFactoryInterface< GridImp >::insertElement(const GeometryType &type, const std::vector< unsigned int > &vertices, const shared_ptr< VirtualFunction< FieldVector< ctype, dimension >, FieldVector< ctype, dimworld > > > &elementParametrization)Dune::GridFactoryInterface< GridImp >inlinevirtual
insertFaceTransformation(const WorldMatrix &matrix, const WorldVector &shift)Dune::ALU2dGridFactory< GridImp >
insertionIndex(const typename Codim< 0 >::Entity &entity) const Dune::ALU2dGridFactory< GridImp >inlinevirtual
insertionIndex(const typename Codim< dimension >::Entity &entity) const Dune::ALU2dGridFactory< GridImp >inlinevirtual
insertionIndex(const typename Grid::LeafIntersection &intersection) const Dune::ALU2dGridFactory< GridImp >inlinevirtual
GridFactoryInterface< GridImp >::insertionIndex(const typename Codim< 0 >::Entity &entity) constDune::GridFactoryInterface< GridImp >inlinevirtual
GridFactoryInterface< GridImp >::insertionIndex(const typename Codim< dimension >::Entity &entity) constDune::GridFactoryInterface< GridImp >inlinevirtual
GridFactoryInterface< GridImp >::insertionIndex(const typename GridImp::LeafIntersection &intersection) constDune::GridFactoryInterface< GridImp >inlinevirtual
insertVertex(const VertexType &pos)Dune::ALU2dGridFactory< GridImp >virtual
GridFactoryInterface< GridImp >::insertVertex(const FieldVector< ctype, dimworld > &pos)=0Dune::GridFactoryInterface< GridImp >pure virtual
setTolerance(const ctype &epsilon)Dune::ALU2dGridFactory< GridImp >inline
setVerbosity(const bool verbose)Dune::ALU2dGridFactory< GridImp >inlineprotected
Transformation typedefDune::ALU2dGridFactory< GridImp >
wasInserted(const typename Grid::LeafIntersection &intersection) const Dune::ALU2dGridFactory< GridImp >inlinevirtual
GridFactoryInterface< GridImp >::wasInserted(const typename GridImp::LeafIntersection &intersection) constDune::GridFactoryInterface< GridImp >inlinevirtual
WorldMatrix typedefDune::ALU2dGridFactory< GridImp >
WorldVector typedefDune::ALU2dGridFactory< GridImp >
~ALU2dGridFactory()Dune::ALU2dGridFactory< GridImp >inlinevirtual
~GridFactoryInterface()Dune::GridFactoryInterface< GridImp >inlinevirtual