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Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Static Protected Member Functions | List of all members
SoPendulum Class Reference

The SoPendulum class is used to create oscillating rotations.A smooth transition between rotation0 and rotation1 is created using a cosine function. In the beginning of the cycle, rotation0 is used. Halfway through the cycle, the resulting rotation equals rotation1, and at the end of the cycle, we're at rotation0 again. More...

#include <Inventor/nodes/SoPendulum.h>

Inheritance diagram for SoPendulum:
SoRotation SoTransformation SoNode SoFieldContainer SoBase

Public Member Functions

virtual SoType getTypeId (void) const
 SoPendulum (void)
virtual void write (SoWriteAction *action)
- Public Member Functions inherited from SoRotation
 SoRotation (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)

Public Attributes

SoSFRotation rotation0
SoSFRotation rotation1
SoSFFloat speed
SoSFBool on
- Public Attributes inherited from SoRotation
SoSFRotation rotation

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
virtual ~SoPendulum ()
- Protected Member Functions inherited from SoRotation
virtual ~SoRotation ()
- Protected Member Functions inherited from SoTransformation
 SoTransformation (void)
virtual ~SoTransformation ()
- Protected Member Functions inherited from SoNode
 SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
virtual ~SoFieldContainer ()
- Protected Member Functions inherited from SoBase
 SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004,
  INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040,
  COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400,
  COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
  COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000
}
- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
- Protected Attributes inherited from SoNode
uint32_t uniqueId
- Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

Detailed Description

The SoPendulum class is used to create oscillating rotations.

A smooth transition between rotation0 and rotation1 is created using a cosine function. In the beginning of the cycle, rotation0 is used. Halfway through the cycle, the resulting rotation equals rotation1, and at the end of the cycle, we're at rotation0 again.

FILE FORMAT/DEFAULTS:

Pendulum {
rotation 0 0 1 0
rotation0 0 0 1 0
rotation1 0 0 1 0
on TRUE
}

Constructor & Destructor Documentation

SoPendulum::SoPendulum ( void  )

Constructor.

SoPendulum::~SoPendulum ( )
protectedvirtual

Destructor.

Member Function Documentation

SoType SoPendulum::getClassTypeId ( void  )
static

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoRotation.

SoType SoPendulum::getTypeId ( void  ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoRotation.

const SoFieldData ** SoPendulum::getFieldDataPtr ( void  )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoRotation.

const SoFieldData * SoPendulum::getFieldData ( void  ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoRotation.

void SoPendulum::initClass ( void  )
static

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoRotation.

void SoPendulum::write ( SoWriteAction action)
virtual

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.

Member Data Documentation

SoSFRotation SoPendulum::rotation0

The first rotation limit of the interpolation.

SoSFRotation SoPendulum::rotation1

The other rotation limit of the interpolation.

SoSFFloat SoPendulum::speed

Speed in cycles per second. Defaults to 1.

SoSFBool SoPendulum::on

Toggles animation on or off. Defaults to being on.


The documentation for this class was generated from the following files:

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